Change history#
This page is the user-facing history of the app: what changed in which release, and what it means for the person walking with the phone in hand.
How to read this page#
- Every entry starts with the release number and the version code in brackets — the version code is the number the phone actually compares when updating (APK releases).
- Below it you get what changed, phrased as an effect rather than as an internal task: “the medals are real graphics now”, not “assets regenerated”.
- The technical causes, measurements and evidence live in the repository:
CHANGELOG.mdfor the releases,brain/log.mdfor the session journal, and the daily notes in the project brain. - Not every day has a release, and not every change needs one: routes, stops, texts and images are edited in the panel and go live without a new APK.
So the honest way to read a version number is: it tells you when the app itself changed, not when the city content changed.
Latest changes#
25.09.2026 — 0.117.0 → 0.120.1 (versions 261 → 265)#
A day of five releases with one theme: the character on the AR mini-map and the medals for badges.
- 0.120.1 (265) — the player's pawn returned to the AR mini-map, and at the same on-screen size as on the main map. Two causes were found and removed: the AR view never filled the list of figures, and even when the pawn was there, it was about six pixels wide — a dot. Now the views ask for an explicit on-screen height, which is why the figure looks the same in both places.
- 0.120.0 (264) — the pawn on the AR mini-map is the same 3D layer as on the main map: one shared renderer module, one walking state. The flat 2D figure and its atlas were removed. The reason was plain: one character drawn with two technologies meant “a different, worse figure” and every appearance report had to be fixed twice.
- 0.119.0 (263) — after returning to the app the pawn is placed immediately in the current position instead of sliding there slowly, and on the AR mini-map it faces away from you and actually walks. Positions older than five seconds are discarded, so a stale reading cannot pull the figure backwards.
- 0.118.0 (262) — the 15 badges have real medals (dark green plates with a brown relief, shared light and material across the set; earned ones in colour, unearned as the same graphic drained of colour) instead of progress bars with a trophy icon.
- 0.117.0 / 0.116.0 (261 / 260) — the map SDK moved to a newer version and to the API the vendor recommends (nothing visible for the player, checked on the emulator), and before that: the guidance streak in AR takes the colour of its target — gold for a find, turquoise for a route, the same legend as the dots on the mini-map — and entering and leaving AR always finishes with a camera animation.
Earlier releases#
22.09.2026 — 0.104.0 and 0.103.0 (234, 233)#
- 0.104.0 (234) — six reports in one release: the AR mini-map can be moved with a finger (and snaps back to the player when you tap the figure); the figure is your own character taken from the atlas; the map attribution button sits next to the
mapboxlabel; markers are more readable on the night map; guidance (beep, vibration, ring) goes only to finds and route starts; and in AR there are GPS, geospatial and heading chips in the same style as the GPS pill on the main map. - 0.103.0 (233) — the second round of the same day: the “my location” tile got a GPS badge, the quality indicator became a slim pill like
GPS ±11 m, a figure with a shadow appeared on the AR mini-map, marker dots received a light outline and glow, and the attribution bar was aligned with the main map.
21.09.2026 — 0.100.0 → 0.102.0 (230 → 232)#
- 0.102.0 (232) — seven items in one release: the guest mode and turning a guest into an account, a guest account deleted on every exit, the GPS quality indicator in a tile, a “the app keeps exploring” notification with an End tour action, a character vehicle chosen on the character screen, the AR mini-map at full width, and remembered sound and vibration switches in AR.
- 0.101.0 (231) — larger HUD tiles, the location control as a tile on the logo line, redrawn glasses, AR and map insets taken from one source, and the AR pill moved into the tile row.
- 0.100.0 (230) — a night batch of seven reports: double tap on the map (top half zooms in, bottom half out), icons for entering and leaving AR, vibration with every beep, the AR pill remembering that it was expanded, a compass needle with north and south, larger tiles, and badges on the account screen.
14.09.2026 — 0.52.0 → 0.61.1#
The day the project jumped from “an MVP with ideas” to a product with content, bots and rewards: 99 commits and nine releases in one day.
- Content — 5 sets of finds in Warsaw (25 places with descriptions and sources) and 5 walking routes through them.
- Second round — the lobby screen, bots wired into the app and the panel, the reward wallet, routes built from finds, and the camera view (“the character's eyes”) with a target HUD.
- Owner's fixes — the map angle follows the zoom while you are still pinching, settings became sub-screens, and finds and route stops are drawn only as 3D blocky models.
- Planner as a cockpit / map performance — the bridge to GitHub Issues, one frame with a single camera write, one batched layer for all figures, and a 4 Hz marker plan.
- Map UX — marker taps that respect model height, finds visible at every zoom (the end of circles), bots walking along roads instead of jumping, and markers that survive a trip into the settings.
- 0.61.0 / 0.61.1 — the concept “a find is not a route stop” was split and is now guarded by the API, bots got a ring under their feet and a name, and the pawn no longer creeps across the map after a break.
12–13.09.2026 — the character begins (0.24.0 → 0.35.1)#
- The character pawn on the map: a native 3D figure as a map layer, hidden by buildings, with a ghost visible through walls; then smooth movement and a heading taken from the GPS course.
- Sharing a look — an appearance code you can copy and paste as text, without involving the server.
- Nearby players (0.26.0) — a switch, a presence loop and other players' 3D characters on the map.
- The character creator — from a flat paper doll (0.28.0) to a real 3D preview; then a long series of releases through 0.35.1: collisions in motion, a scarf-collar, a flared skirt, a backpack that sits against the back, custom colours with a HSV wheel, HEX field and RGB sliders, and the first audit of the wardrobe.
11.09.2026 — a day without changes#
No commits in the repository that day — the only empty day in this window.
Where the full history is#
| Where | What you find |
|---|---|
CHANGELOG.md | every release with its file size, checksum, signing fingerprint and the scope of the change |
brain/log.md | the session journal: cause → fix → evidence, including the mistakes and how they were diagnosed |
brain/wiki/dzien-YYYY-MM-DD.md | daily notes — a readable summary of one working day |
| the panel's Wiki page | the same project brain as a browsable graph, for staff (Staff panel) |
Documented for app version 0.120.1 (updated 2026-09-26).
Machine translation — the Polish version prevails.